@startuml
sprite $composer [48x48/16] {
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!define DEV_COMPOSER(_alias) ENTITY(rectangle,black,composer,_alias,DEV COMPOSER)
!define DEV_COMPOSER(_alias, _label) ENTITY(rectangle,black,composer,_label, _alias,DEV COMPOSER)
!define DEV_COMPOSER(_alias, _label, _shape) ENTITY(_shape,black,composer,_label, _alias,DEV COMPOSER)
!define DEV_COMPOSER(_alias, _label, _shape, _color) ENTITY(_shape,_color,composer,_label, _alias,DEV COMPOSER)
skinparam folderBackgroundColor<<DEV COMPOSER>> White
@enduml